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Game Designer / Gameplay Developer

micro1 · Himalayastoday

1 · Can you apply from United States?

Not open

The ad doesn’t say — see the full posting.

2 · What reaches you

1Pay
2Platform fee− $0
3Payout fee · Wise− $0 – $6.11
≈ In your money
$8,661 / month
Compare with what I earn now

Wise fee page, checked 25 Sep 2026
Fixed fees assume one withdrawal a month.

3 · How you get paid

Unknown — ask the company

How often
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First money
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4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

Himalayas · found 30 Sep 2026
Listing from Himalayas
No one should ask you to pay to work.
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They ask for

Experience not statedNo degreeData annotation

Full description

Shown as posted, in English

Role Title: Game Designer / Gameplay Developer (AI Video Annotation) Role Type: Contractor, Remote Location: North America, Latin America, Europe, UK, and Oceania micro1 is engaging Game Designers and Gameplay Developers for a project focused on reviewing and annotating video sessions of robotic arms completing real-world tasks. This is an AI training and data annotation project rather than a traditional game development assignment. Your experience breaking complex activity into actions, states, interactions, and outcomes is highly relevant to this work. You will use that same systems thinking to identify what is happening in each video, label key events consistently, and help produce high-quality data for next-generation AI systems. No prior experience in AI, robotics, or data annotation is required—clear visual reasoning and strong attention to detail are what matter most. Scope of Work • Review video footage of robotic arms performing tasks, following detailed annotation and grading guidelines provided by the customer. • Identify and label actions, object interactions, state changes, task outcomes, errors, and other relevant events within each video segment. • Apply your understanding of action sequences, system states, cause and effect, and success or failure conditions to interpret robotic behavior accurately. • Use dedicated annotation tools to tag video content precisely and consistently. • Flag unclear or ambiguous moments and explain your reasoning in concise written notes. • Contribute to quality control by reviewing annotations and providing constructive feedback when requested. • Complete assigned batches accurately and within established deadlines. Preferred Qualifications • Professional or academic background in game design, gameplay development, technical game design, game QA, or a related field. • Strong understanding of action sequences, object states, interactions, rules, and cause-and-effect relationships. • Experience reviewing, testing, debugging, or documenting gameplay behavior. • Excellent attention to detail and the ability to apply the same criteria consistently across repetitive visual tasks. • Strong written communication skills, with the ability to explain observations and edge cases clearly. • Experience with data annotation, visual QA, AI training projects, or robotics is helpful but not required. Originally posted on Himalayas

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Top pay
Gigmicro1 · HimalayasPosted today

Game Designer / Gameplay Developer

1 · Can you apply from United States?

Not open

The ad doesn’t say — see the full posting.

4 · Your working hours

Not stated

The ad doesn’t say which hours. Ask the company.

5 · Trust

HimalayasFound 30 Sep 2026Listing from Himalayas
No one should ask you to pay to work.
Something wrong?Report this post

They ask for

Experience not statedNo degreeData annotation

Full description

Shown as posted, in English

Role Title: Game Designer / Gameplay Developer (AI Video Annotation) Role Type: Contractor, Remote Location: North America, Latin America, Europe, UK, and Oceania micro1 is engaging Game Designers and Gameplay Developers for a project focused on reviewing and annotating video sessions of robotic arms completing real-world tasks. This is an AI training and data annotation project rather than a traditional game development assignment. Your experience breaking complex activity into actions, states, interactions, and outcomes is highly relevant to this work. You will use that same systems thinking to identify what is happening in each video, label key events consistently, and help produce high-quality data for next-generation AI systems. No prior experience in AI, robotics, or data annotation is required—clear visual reasoning and strong attention to detail are what matter most. Scope of Work • Review video footage of robotic arms performing tasks, following detailed annotation and grading guidelines provided by the customer. • Identify and label actions, object interactions, state changes, task outcomes, errors, and other relevant events within each video segment. • Apply your understanding of action sequences, system states, cause and effect, and success or failure conditions to interpret robotic behavior accurately. • Use dedicated annotation tools to tag video content precisely and consistently. • Flag unclear or ambiguous moments and explain your reasoning in concise written notes. • Contribute to quality control by reviewing annotations and providing constructive feedback when requested. • Complete assigned batches accurately and within established deadlines. Preferred Qualifications • Professional or academic background in game design, gameplay development, technical game design, game QA, or a related field. • Strong understanding of action sequences, object states, interactions, rules, and cause-and-effect relationships. • Experience reviewing, testing, debugging, or documenting gameplay behavior. • Excellent attention to detail and the ability to apply the same criteria consistently across repetitive visual tasks. • Strong written communication skills, with the ability to explain observations and edge cases clearly. • Experience with data annotation, visual QA, AI training projects, or robotics is helpful but not required. Originally posted on Himalayas